On Thu, Oct 28, 1999 at 03:48:10PM -0400, Richard Jefts wrote:
> Adding right after it gets the pBlockText
> 
> if (pBlockText == NULL) {
> 	return;
> }
> 
> should take care of the problem. That's what I did for the crashing when
> changing font style on an empty doc (same prob, different function). In
> this case, it might hide a deeper problem. i'm not that familiar with the
> block internals. Shouldn't the block contain the space?
> 
> richie
> 
> On Thu, 28 Oct 1999, Stephen Hack wrote:
> 
> > 
> > Paul, 
> > 
> > I was get the following Asserts when I would 
> >    type space followed by an <Enter>
> > or left a trailing space at the end of a paragraph
> > 
> > -shack 
> > 
> > **** (3) Assert ****
> > **** (3) !UT_isWordDelimiter( pBlockText[wordBeginning + wordLength] ) at
> > fl_BlockLayout.cpp:1551 ****
> > **** (3) Continue ? (y/n) [y] : y
> > DEBUG: Edit:InsertFmtMark [blockOffset 0]
> > 
> > 
> > **** (4) Assert ****
> > **** (4) eor <= pgb.getLength() at fl_BlockLayout.cpp:1547 ****
> > **** (4) Continue ? (y/n) [y] : 
> > 
> > 
> > On Thu, Oct 21, 1999 at 09:58:29PM -0700, Paul Rohr wrote:
> > > Minimize spell activity during editing.  Fixes #131, 133.  
> > > 
> > >   M src/text/fmt/xp/fl_BlockLayout.cpp
> > >   M src/text/fmt/xp/fl_BlockLayout.h
> > >   M src/text/fmt/xp/fl_DocLayout.cpp
> > >   M src/text/fmt/xp/fv_View.cpp
> > >   M src/text/fmt/xp/fv_View.h
> > > 
> > > OK, I finally went back in and finished up the code I started last spring 
> > > for this.  It seems to be working pretty smoothly, so I've checked it in. 
> > > It could certainly use more testing, so hammer away at it!
> > > 
> > > (Jeff's usually the one who gets to introduce destabilizing stuff just after 
> > > we cut a release, but he's travelling this week, so I grabbed my chance.)
> > > 
> > > Note that this change doesn't affect the existing dialog-driven or 
> > > timer-driven spell logic at all.  It only functions at edit time, replacing 
> > > the old brain-damaged strategy (recheck the entire block for every 
> > > keystroke) with a much more streamlined approach.  
> > > 
> > > Enjoy!
> > > 
> > > Paul
> > > 
> > > PS:  If things get really gruesome, just turn off the #define FASTSQUIGGLE 
> > > down in the bowels of fl_BlockLayout.cpp, and you should be back to the poky 
> > > old reliable logic.  :-)
> > > 
> >