Re: building abicocoa from HEAD

From: Martin Sevior <msevior_at_physics.unimelb.edu.au>
Date: Wed Sep 22 2004 - 07:18:08 CEST

On Wed, 2004-09-22 at 08:47, James Whitwell wrote:
> On 22/09/2004, at 12:23 AM, Hubert Figuiere wrote:
>
> >
> > On Tue, 2004-09-21 at 12:04 +1000, James Whitwell wrote:
> >
> >> cool, figured those ones out. :) Now I get an executable that runs,
> >> but the Command key doesn't work,
> >
> > Did you pull down menus at least once ?
> > I don't remember if I fixed that or not.
>
> Ah you're right, it does work, but only after you pull down the menu
> once. Can you give me any clues on where to start hunting to fix this?
> Is there some kind of once-only initialisation that happens the first
> time you pull down a menu (or something)?
>

Try moving different window across abiword before the pull-down menu
thing. Does that fix it too?

If so it looks like any "expose" event on main typing area will clear
the hang.

If this is true it gives us more clues as to where to look.

Try adding

UT_DEBUGMSG(("Before key press paint count %d
\n",pView->getGraphics()->getPaintCount()));

at line ap_EditMethods.cpp:4918

and another after
        pView->cmdCharInsert(pCallData->m_pData, pCallData->m_dataLength);

UT_DEBUGMSG(("After key press paint count %d
\n",pView->getGraphics()->getPaintCount()));

What do you see in an xterm?

Cheers

Martin
Received on Wed Sep 22 06:35:57 2004

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