From: Johan Björk (phearbear@home.se)
Date: Wed Oct 08 2003 - 05:14:22 EDT
Daniel Glassey wrote:
> Hi,
> Just to let you know I'm having another go at making a unicode build 
> for win32. M Pritchett's dialog refactoring has been a great help so 
> basically what I've been doing so far is continuing with that and 
> marking any awkward functions to use the ansi version with a TODO for 
> later.
>
> Since it is part of 2.2 and the refactoring should have no effect will 
> it be ok for me to just commit it or will someone want to review it? 
> I'm just talking about gui refactoring and explicitly setting some gui 
> funcs to use the ansi version for now not any keyboard or graphics 
> class changes.
>
> btw it isn't quite ready for it yet but in order to try and avoid 
> regressions we will need testers on as many versions of windows as 
> possible in different intl bits. (My win9x box has died so alas I 
> can't do any checking on win9x so I need help with this).
>
> oh, and one more thing, once we have this working, I'd like to suggest 
> that we make it that translations are _only_ to be in utf8 encoding (I 
> think it will simplify things a lot on windows to be able to assume 
> what encoding they are in) or would that cause problems on other 
> platforms, or would it be a problem for translators?
>
> Regards,
> Daniel
>
> P.S.
> Commit: src/af/util/xp/ut_vector.h - __const doesn't work on msvc6
>
> P.P.S. src/af/util/xp/ut_string.cpp doesn't compile because strings.h 
> doesn't exist on msvc6 - could whoever put it in decide what ifdefs 
> they want please. 
Sorry about that, I was under the impression that strings.h was a 
standard include, Fixed now.
>
>
>
>
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